Game development on .NET

Introduction to .GAME

Introduction to .GAME
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(Video Transcript)
Hi guys, welcome to .GAME, a show focused on game development with .NET technologies. I’m Stacey Haffner, I’m a Program manager on the .NET team and co-founder of What Up Games. On this show, we’ll be focusing on game developments in three types of categories. The first is, tips and tricks and those are going to be short, about five minute long videos that can kind of get you going very quickly. And don’t require too much in-depth analysis or look at what’s being done. The second type is tutorials, and that is going to focus on longer content, probably about 30 minutes or so, and we’ll look at stuff a little bit more deeply. And then the third will be interviews with industry experts. We also have a GitHub repo that’s been setup for .GAME. And on that repo you’ll be able to find information, particularly related to the project files that are tied to either really the tips or tricks or the tutorial game files. And then I’ll end up building this out more with helpful resources, for learning game development.

And just things that I found that are either other tutorials, or free content, or just various things to kinda help you get going. So that’s it for our introduction and the first episode that we’ll be doing will be focusing on the basics of using Unity, including just going over the UI, talking about the core concepts, and then setting up a scene, which we’ll be diving in to for the next several videos after that. Thanks.


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.GAME is a show dedicated to game development with a primary focus on .NET technology. This episode will walk through the different types of episodes, where you can find the project files and how you can request a topic.


1. .GAME GitHub Repo
2. E-mail dotgame at microsoft dot com


dotGame is a blog dedicated to game development with a primary focus on .NET technology. The episodes will focus on tutorials, tips and tricks and interviews. All tutorial project files can be found on the .GAME GitHub repository. Have a topic you'd like to see covered? Great! You can request a topic by opening an issue on the GitHub repository or by emailing General feedback can also be directed to

    Comments to Introduction to .GAME

    • Very cool! Keep it going 🙂

      terrajobst January 5, 2017 12:26 pm Reply
    • Nice 🙂 Keep going 

      SummerTime January 7, 2017 9:24 am Reply
    • Your logo reminds me of the Gamecube one, might want to change the color at least

      Falconzord January 8, 2017 2:39 pm Reply
    • Hmmmm while it's good to see them try why not do a talk on sharpdx and how to setup VS for game development.I find unity very mundane and a walled garden and all the good stuff costs.Did unity pay you guys for this

      justin January 8, 2017 10:46 pm Reply
    • Very nice. Will this carry on for a while, or be cut short like everything at MS? I don't want to start investing time on something that would just fall away, like so many MS projects…

      John January 9, 2017 2:42 am Reply
    • Yayyy! cool . 

      Tartan January 9, 2017 9:46 am Reply
    • @justin: They did not. 🙂 There’s a lot of other awesome engines out there that I’ll be covering in upcoming videos – SadConsole, MonoGame and Duality being a few of them. @John: .GAME is here to stay! 

      StaceyHaffner January 9, 2017 10:18 am Reply
    • Will Monogame be covered?

      Lee January 12, 2017 1:02 am Reply
    • So it will. Awesome!

      Lee January 12, 2017 1:03 am Reply
    • Great show! [H] Keep it alive please.

      p2netdev January 16, 2017 7:21 am Reply
    • Very nice show!

      Giuseppe January 18, 2017 7:41 am Reply
    • Very nice! I'm looking forward to it all.

      QuantumThinker February 22, 2017 2:55 pm Reply

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